![]() They’re never anything truly engaging, but they add some extra content to do if you want extra content to do. These optional quests task you with a variety of menial errands, such as destroying a number of blue medallions or finding and selling certain items like golden eggs. Resident Evil 4’s original incarnation’s scant handful of quests has been much expanded in the remake, with blue notes scattered across the various maps. ![]() He is also where you go to cash in on side quests. He’ll sell you new arms, buy treasures, upgrade your weapons, and repair your knife – all for pesetas. Yes, the merchant is back, again offering you great prices on illegal weapons in his roguish Cockney accent. This effectively limits how many times you can parry, and balances out the power you now have to avoid a whole bunch of damage. Leon’s personal knife can be repaired (and upgraded) at the merchant, and you can also find limited-use knives that will be destroyed permanently on breakage. Attacking, parrying, stealth killing, and activating your emergency escape all consume a knife’s durability, and they will eventually break and become useless. Preventing parries from becoming too powerful, Capcom has continued with Resident Evil 2 remake’s knife durability. If you are grappled by an enemy, you can also use your knife to escape the attack, taking much less damage – for a price. Deflecting a huge pitchfork with a tiny stabby boi always feels good, and getting into a Star Wars-esque blade-lock with a chainsaw is just as ridiculous as you’d expect. The timing and positioning of this can be a bit finicky, but the manoeuvre can be a lifesaver. Offsetting Leon’s slower movement is the new knife parry mechanic, which allows you to deflect many types of enemy attacks with a QTE-like button press. I can understand the remake team wanting to keep the weight of the modern remake series’ movement, and I can recognise that in some parts the remake’s tension is enhanced by this weight, but I can’t help having the sense that Leon feels… wrong. Resident Evil 4 was revolutionary for the survival horror genre, and the responsiveness of its controls – even with the tank control movement – was a huge part of that. ![]() While I love the plodding heft of Resident Evil 2 and 3 remakes, that same slowness feels distinctly uncomfortable here with the faster enemies. Where the original was snappy and responsive, the remake is sluggish and laggy. Audio is likewise great, with a reminiscent but slightly more diverse soundtrack than the original and high-quality (if a little conservative) voice acting.ĭespite having a more modern control scheme (goodbye tank controls, hello moving and shooting), the remake’s take on over-the-shoulder controls feels clunkier, almost syrupy. I played the PS5 version in performance mode with ray tracing on and the visuals looked great and the game ran pretty stable – again, if you’ve played an RE Engine Resident Evil, you will know exactly what to expect. It looks exactly like you would expect it to. Gore is delightfully wet and appropriately squishy and the game isn’t reluctant to show this feature off. It’s a beautiful game, with great lighting and models. If you’ve played Resident Evil 2 or 3’s remake, or any modern RE Engine Resident Evil, you will find nothing really revelatory here visually. Related reading: Our review of the most recent Resident Evil, chronologically speaking, Resident Evil Village. There are the requisite mutants, monsters, and genetic experiments and the respective dangers they pose, on which Leon uses his ever-expanding arsenal to blast various-sized holes. Leon explores a village, a castle, and a military base, fights strangely hostile not-zombies, decimates an entire religion, and consumes his body weight in raw eggs for some reason. Kennedy, on his mission to to rescue Ashley Graham, the daughter of the US President, who has been kidnapped. If you haven’t played Resident Evil 4 before, the game follows Raccoon City disaster survivor turned government agent, Leon S.
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